With the advent of digital and mobile technologies scientific knowledge production has changed profoundly. As interactive, affordable, networked and ubiquitous technologies they invite people to engage with, alter and probe scientific ‘facts’. Play is essential to think about this new kind of engagement with science. It offers citizens powerful ways to become involved with and knowledgeable about scientific practices and offers subversive and exciting possibilities to actively contribute to and transform them. During this conference we therefore want to look at current citizen science developments through the lens of play. We will explore how the playful potential of digital media and cultures strengthen citizen’s scientific engagement and knowledge about their environment; and how the relationship between professional and laymen knowledge production is shifting through the ludic use of digital technologies.
Although the conference is invitation only for the first two days (25/26th June) there is an open public event on the 27th in Amsterdam featuring keynotes from, amongst others, Jeffrey Warren.