lecturer in digital media and culture at the University of Manchester, UK.

sam.hind@manchester.ac.uk

Tag: Performance

  • Gamification of Protest

    Yesterday I intended to follow up my first post on ‘march dynamics’ with a second on the ‘gamification of protest’. I ended up reading the whole of the fantastic Endres and Senda-Cook (2011) paper, posting a short comment on it, and failing to even consider my second theme of protest and play! Anyway I shall say a few words now.

    Following on from Wednesday’s somewhat bodged NUS march, Samuel Carlisle of the protest application Sukey posted a few interesting discussions over on his soundcloud page, here. The first of interest was entitled ‘Gamifying Volunteer Participation’ where Sam talks of auto-assigning roles to online volunteers. This basically means that anyone who’s willing to help out but isn’t at the live demo, can assist in completing lots of little tasks (meta-tagging photos, adding users to the ‘whitelist’, finding trolls to add to the blacklist, mapping facilities etc.) in a service called freenode, an open-source network that helps Sukey distribute these kinds of jobs to eager volunteers. Now, the only problem Sam found with this distributed tasking is that people aren’t always proactive in getting started on a job, whilst nonetheless wanting to help in some way because they feel like they have a particular skill, or specific experience of doing a certain job. So, says Sam, how do you get these people involved? This is where the gamification element comes in, because if people get rewarded for their work they tend to want to continue doing that work, so with the assigning of particular roles (‘tagger’, ‘whitelister’, blacklister’, ‘mapper’ etc.) each group have clearly defined divisions (tag division, whitelist division etc.). This ‘gamification’ dynamic can help in engaging far more people in the application’s workflow, and ultimately, in increasing the efficacy of the Sukey project.

    The second clip; ‘Dynamic Random Role Assignment’ discussed bringing this kind of gamified interaction out onto the ground, so that protesters during a demo could, perhaps, be given a specific task to do based on their geographical location. So they mention what Sam calls ‘pseudo-leadership’, although I really want to call it ‘fleadership’ (fleeting-leadership!), where protesters are given a specific, momentary command (‘start chant’, ‘speed up crowd’, ‘direct to X’ etc.). It’s a kind of distributed leadership role that allows protesters to sink back into anonymity once their job is complete (back into ‘civilian mode’ as Sam points out); only to pick it up again should they be called into action. Moreover it allows people who maybe don’t even know each other to coalesce around a set of shared objectives (i.e. on the Sukey platform). Of course, this is presuming the crowd’s a) big enough and b) willing enough to recycle roles. But they’re interesting tactical points nonetheless.

    The final discussion, ‘The Art of Gamification for Protest’ follows on from the nascent gamification concepts Sam talks about in clip 1 and 2. It tries to make sense of these gamified elements and suggests splitting online roles into predefined temporal tasks, so that those with a particularly long block of continuous time (a weekend) can do a specific job, whereas those with interstitial but consistent blocks (weeknights, lunch breaks) are assigned others. In other words: “little missions that fit their schedules”. The importance though still lies on it being a ‘fun’ and playful practice, so its about giving users/protesters the choice to engage in certain tasks in order to then reward their involvement (and it not be conceived as a job in the purely work-as-forced-to sense). A way of heightening participation and increasing involvement, enjoyment and togetherness leading up to, and during a protest.

    Also: The picture above is taken from Sukey’s Survival Guide for protesters, which is on flickr here and on the Sukey website, here. If you click the image you can also download it as a PDF directly.

  • Protest and Place

    (Re)constructing the meaning of place, even in temporary ways, can be a tactical act of resistance along with the tactics we traditionally associate with protest, such as speeches, marches and signs.[…P]lace (re)constructions can function rhetorically to challenge dominant meanings and practices in place. Place is a performer along with activists in making and unmaking the possibilities of protest.

    (Emphasis added)

    From: Endres and Senda-Cook (2011) ‘Location Matters: The Rhetoric of Place in Protest’. Available here (subscription required). I’ve italicized that final sentence because it makes an incredibly important point: who, or what makes or ‘unmakes’ the possibilities of protest? Place is no container of action; no empty grid of co-ordinates waiting to be filled by protesters. Place can be made and re-made by anyone and anything – including non-human matter, and protest equally is an event comprised of and changed by bodies, words, data, legal instruments, musical instruments, walls, temporary barriers and more.

  • March Dynamics: Why place matters

    This will be the first of two posts today about protest. They are both related to yesterday’s NUS march in London, ‘Demo 2012’. Below is a map of the march route and associated tweets, pictures and other media put together by East London Lines. Both the Guardian and ELL live blogged during the event too.

    Take a look at the map. What do you see? What do you recognise? If you don’t know London at all this might prove difficult. The march started on Victoria Embankment (the map is orientated north, so head to the blue pin just above the River Thames). This is a common start point for London protests, no doubt partly because it can accommodate such large amounts of people. Although this isn’t the whole story as I’ll mention later. The Stop the War march in 2003, the TUC ‘anti-cuts’ march in 2011, and the TUC anti-austerity march in 2012 all started on the Embankment. It then snaked its way round to Westminster Bridge, where a flurry of tweets were sent by the ELL’s reporter Thomas Jivanda, and as the Guardian reported, a small sit-in took place.

    So first up, why here? Why Westminster Bridge? Well, again, for those who don’t know London, its close to one thing: the Houses of Parliament. Now, each and every major protest in the city has gone past the House of Parliament. Why? Because it is the centre of political decision-making in the UK. Although politicians may not be in session, or even be able to hear the protesters from the chambers inside, it nonetheless forms a symbolic oppositional place. But not every city has an amenable space to protest in front of such a building. John Parkinson’s book ‘Democracy and Public Space’ is an interesting look on this subject, and he has a downloadable paper on representation and public space, here (direct download). In fact, London doesn’t really have a space for such protest either, that’s why protesters are forced to sit-down and slow-up on the road junction nearby and not in Parliament Square itself. The 2005 Serious Organised Crime and Police Act restricted the right to demonstrate in an area up to 1km away from any point in Parliament Square (directly outside Parliament), and was in place for nearly 6 1/2 years (relevant sections of the act, section 132-138 here). The 2011 Police Reform and Social Responsibility Act repealed SOCPA and, in short, replaced ‘demonstration’ with ‘prohibitive activity’ (see relevant sections, 141-159 here). So now you can’t use amplified noise equipment, tenting or sleeping equipment in Parliament Square, whereas SOCPA outlawed demonstration wholesale. So the law has been relaxed slightly, in part due to Brian Haw’s legal battles. But nevertheless, forms of demonstration are severely restricted in this area. This is why every major protest has continued it’s route north of Westminster Bridge, not over it to the south, because every protest has wanted to face the House of Parliament for the longest period possible, before heading along Whitehall to Downing Street. Every march I’ve been on slows down on this bend as people take a good old look at it, shout a lot and generally increase their rowdiness! Protesters took to occupying Westminster Bridge for a short while for this reason. The route, as you can see on the map, turned over the river and headed towards Waterloo Station away from Parliament. Even the NUS’s rallying cry for the demo seemed to re-iterate this implicitly:

    Thousands of students will march through the streets of London to stand up for their future. With a government that is consistently taking students’ futures from them, it is more important than ever that your voice is heard.

    It’s pretty difficult to ‘march’ on ‘the streets of London’ making sure your ‘voice is heard’ to those in ‘government’ when the march route is directed to a park bordering South London. That’s why you had people tweeting these sorts of things, and also why the rally ended, farcically, with NUS president Liam Burns being heckled by protesters and a small number of them actually storming the stage (pictures here, and video here). What this serves to illustrate, even in a growing world of ostensibly ‘online’ protest, place matters. Yes, people tweet and take photos, but they also reinforce symbolic spaces during  protest events, and this  is just as important as ever, as the NUS have just found out.

    Below is a map of the area I’ve talked about, with descriptions of the importance of this particular point for protesters. Above it is a Google Streetview image of the same location. Note the junction at the end where the cars are turning towards the camera is Westminster Bridge. Note also the black road blocks separating the road and the pavement. My next post will be on the ‘gamification’ of protest.

     

  • 2.8 Hours Later

    Like zombies? How about real-world multiplayer games? And how about apocalyptic narratives like those seen in the film 28 days later?

    Coming to a UK city near you soon, it seems. This city-wide ‘zombie chase game’ (at only £24 a pop!) challenges participants to negotiate the half-dead world, racing from bolt-holed survivor to bolt-holed survivor. All in the hope of reaching the zombie disco on your successful completion. That is, of course, if you avoid exposure to ‘zombie gore’…

     

  • Situated Technologies II: Urban Computing and Its Discontents

    Urban Computing and Its Discontents was the first of nine pamphlets produced by The Architectural League of New York  back in 2007, all of which are free to download here.

    Under the series title of ‘Architecture and Situated Technologies’ these nine publications were intended to contribute to a burgeoning literature on ubiquitous technology. Adam Greenfield (author of Everyware: The Dawning Age of Ubiquitous Computing) and Mark Shepard author this initial architectural overview.

    Wholly comprised of a conversation between the two, Urban Computing provides a fuzzy introduction to the cross-fertilizing worlds of urban computing and ‘ambient informatics’. The majority of it stretches out the rather banal aspects of the sentient city, with a heavy emphasis on advertising, marketing and consumption. Sometimes I’m hard pushed to really get into some of the grey literature on technology and urbanism, and find myself returning to geographical base, as it were. Partly that’s to do with my preconceptions on those in the field of architecture and design, and a rather site-specific and (quite honestly) short-sighted approach to urban malaise. I’ll see where pamphlet two (download here) takes me.